Website powered by
Albert Ramon Puig
Albert Ramon Puig
Art Director | Concept Artist | UI Artist | Art Instructor
Barcelona, Spain

Summary

Senior UI/UX Artist, Lead Artist, and Game Developer with 17+ years of experience creating player experiences, visual content, and interactive products across AAA, AA, mobile, VR, and live-service games.

Throughout my career, I have collaborated with leading studios including Starbreeze, CI Games, Gameloft, and Gunzilla Games, contributing to internationally recognized titles such as PAYDAY 2, The Walking Dead, Asphalt 8, Asphalt 9, Lords of the Fallen, Den of Wolves, and Off The Grid.

My expertise spans game UI/UX design, visual design, 2D and 3D art production, environment design, world building, game design, and creative development. I enjoy solving complex design challenges by creating intuitive and visually compelling experiences that balance player needs, artistic vision, and production requirements.

Alongside my professional work, I have spent more than 13 years teaching Environment Concept Art and mentoring aspiring artists and designers. Through my work at La Salle Barcelona and other institutions, I have helped students develop the artistic, technical, and production skills required for careers in games and entertainment.

Beyond video games, I have also contributed concept work for film and television projects, including productions for HBO Max.

As Co-Founder, Co-CEO, and Development Director at Ancient Machine, I combine hands-on creative work with leadership responsibilities, supporting multidisciplinary teams from concept through production and delivery.

I am passionate about innovation, emerging technologies, and creative problem-solving, always exploring new ways to improve workflows, collaboration, and player experiences while maintaining strong artistic and design standards.

I am always interested in connecting with studios, publishers, creative teams, and educational institutions looking for expertise in game UI/UX, visual development, 2D/3D art, environment design, and creative leadership.

Skills

Art DirectionConcept ArtEnvironment DesignUI DesignVisual DevelopmentUX Design

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Illustrator
Illustrator
Keyshot
Keyshot
Photoshop
Photoshop
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity